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Primary Hustling Locations: Clandestine Lab
Secondary Hustling Locations: Traphouse ( requires street legend talent )
Location Bonus: +5% in the Trap House & +7% in the Lab.
Hustling Power = 0.001354166667 DC/s
Claiming Period = Open
Work Consumption = 0.025/s
Work Consumption Whilst in Jail = 0.0125/s
Bail Bond Cost = 42.65625 Clean Cash
Maximum upgrade level = 10
Jail sentence = 35 Hours Attribute Limit = 1 - 20
Possible Attributes = Hustlers Strength or Hustlers Ambition or Both
Possible Hidden Talents = Street Legend or Heist Ready or War Ready
Able to learn skills = Yes
Consumption & Upgrade Costs + Benefits
Hustling Power = 0.002256944444 DC/s
Claiming Period = Open
Work Consumption = 0.041666667/s
Work Consumption Whilst in Jail = 0.020833333/s
Bail Bond Cost = 79.21875 Clean Cash
Maximum upgrade level = 15
Jail sentence = 39 Hours Attribute Limit = 10 - 30
Possible Attributes = Hustlers Strength or Hustlers Ambition or Both
Possible Hidden Talents = Street Legend or Heist Ready or War Ready
Able to learn skills = Yes
Consumption & Upgrade Costs + Benefits
Hustling Power = 0.003611111111 DC/s
Claiming Period = Open
Work Consumption = 0.066666667/s
Work Consumption Whilst in Jail = 0.033333333/s
Bail Bond Cost = 143 Clean Cash
Maximum upgrade level = 22
Jail sentence = 44 Hours Attribute Limit = 20 - 40
Possible Attributes = Hustlers Strength or Hustlers Ambition or Both
Possible Hidden Talents = Street Legend or Heist Ready or War Ready
Able to learn skills = Yes
Consumption & Upgrade Costs + Benefits
Hustling Power = 0.005583333333 DC/s
Claiming Period = Open
Work Consumption = 0.1/s
Work Consumption Whilst in Jail = 0.05/s
Bail Bond Cost = 251.25 Clean Cash
Maximum upgrade level = 22
Jail sentence = 50 Hours Attribute Limit = 30 - 40
Possible Attributes = Hustlers Strength or Hustlers Ambition or Both
Possible Hidden Talents = Street Legend or Heist Ready or War Ready
Able to learn skills = Yes
Consumption & Upgrade Costs + Benefits
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